And they might end up charging for colors 3-10. And it’s certain more characters are coming. To give you an idea, if we assume the game will have four sets of premium costumes for just the 22 characters we have now, you’d be looking at $350+ worth of DLC – and that’s before more characters show up. The average cost per costume is closer to $3 (and should edge closer to $4 over time because only Story costumes are $2).If you buy everything available, you get 6 characters, 45 costumes, 3 stages, and 3 stage recolors.3 additional stages (assumes you have Guile stage from Season Pass)ĭata mining has also shown at least one more series of costumes is on the way.(so far – Karin data mining has shown at least four more are coming) (assumes you did not pre-order and get the one included for doing so but you do have the six from the Season Pass)
We’ll group the content together to make it easier to figure out. Note that other than the Season Pass, none of the content is available in bundles or packs. You are assuming the end-of-2016 character count, which is going to be 22.You want everything because maybe you are creating a setup for a tournament and you want people to be that extra bit happy.(Right now, there is a limited supply of it, especially if you don’t want to grind Survival.) You are not using Fight Money to buy anything.You bought the season pass (which you should it’s a 50% savings on the DLC characters + battle costumes).Purchasing in packs, this comes out to less than $1 a costume.If you buy everything, you get 633 costumes and 1 character.79 costumes, including one exclusive to the pass.101 costumes, including one exclusive to the pass.98 costumes, including one exclusive to the pass.Premier Sexy Costume and Movie Set: $15.Includes all of the DLC that was released for DOA5 and DOA5 Ultimate that was not included in Last Round out-of-the-box.Also includes all characters who were available at launch. Includes a good number of costume DLC packs from the vanilla release of DOA5.There are 35 characters in the base game. (Some of the packs, specifically ones that were pre-order DLC, are only available in sets.) You are buying bundles whenever you can (we’ll talk about the SFV season pass later) because I don’t have the time to track all this DLC down individually.Īlso, almost all costumes are available separately for $2.You didn’t go with the Core Fighters stuff but instead bought the full game.Let’s just get down to numbers and what you get for the money. If you thought that was crazy, though? Buckle up. They have a lot of DLC and collecting it all costs a lot of money.
If I were to ask you which fighting game has been the most egregious with pricing DLC content, you’d probably come back to me and say “Dead or Alive 5: Last Round,” which up until today is exactly the same answer I would give myself. With more content in place and a better idea of the in-game currency-to-real-money equivalents, the Capcom DLC plan is a lot more obvious now. With Street Fighter V patch 1.04 came the removal of the concept of Zenny and the full opening of content in the in-game store. :) If you find them helpful or useful, please consider dropping me a tip or just following my Twitch channel where I play games poorly.Ĭontinue reading “Reference Images for FGC Broadcast Graphics” Use the images to do cool things with your streams. If you want to know when I update the screens, you should follow me on Twitter. If you stream large events with regularity, please contact me and I can give you access to a Dropbox share of these images. You can also download a ZIP archive of all current screens. I’ll see if I have it and can whip up some images for you.Īll HUD elements are in default locations. If there is a game that is not represented here that you would like to see, or I have made a mistake, please drop me a note and let me know which one. I’ll put this behind a more link just so casual visitors to my site don’t get hit with OMG WALL OF IMAGES.
This has a lot of utility even for setting up OBS or Xsplit, because you can add the image as a background and then maneuver your layout stuff as you need to make sure you are not obscuring any screen items, especially meters. I then realized that it is really useful to have static reference images for various games to make sure you are not putting overlay images in bad places. While doing this, I considered the idea of fighting game overlays that could be used with a “toggle” for whatever game is being played (or even key off an external API like Challonge). (It’s not going well so far, but that’s because I’m generally clueless.) I was messing around with doing some (very early) work with NodeCG tonight.